Cory Davis 

Co-Founder / Co-Creative Director

Cory Davis is a co-founder of EYES OUT and was the creative director and designer of the critically acclaimed Spec Ops: The Line. His early projects include the similarly acclaimed Condemned and F.E.A.R. franchises from Monolith Productions. In 2014, Davis was a founding member of the independent studio Tangent Games, and continued his work in the horror genre as creator and composer of the psychedelic breakout hit Here They Lie.

Robin Finck

Co-Founder / Co-Creative Director

Robin Finck is a co-founder of EYES OUT and is the guitar player of the industrial rock band Nine Inch Nails. He has been a prominent member of the band since 1993 and was inducted into the Rock and Roll Hall of Fame in 2020. Robin began scoring music for video games in 2014, contributing to No Code's Observation and the dark ambient NOCT from Devolver Digital. Finck was a presenter at Reboot Develop 2017, and was the keynote speaker at Hackfort Fest 2018.

  • Arkia Jahani

    Artist

    Arkia Jahani is a Persian-American artist. His craft is the manifestation of a lifelong devotion to a vast range of artistic mediums, including music and film. Arkia’s digital creations are totemic embodiments of a metamorphic consciousness.

  • Bryan Keithley

    Lead Designer

    Bryan received his master’s degree from USC’s School of Cinematic Arts and has often straddled the line between film, television, and games. As a writer, voice director, and designer, Bryan’s credits include Here They Lie, Blade & Soul, Bless: Unleashed, Lost Ark, Aion, and Lineage Red Knights.

  • CHRISTOPHER BROWN

    Technical Director

    Christopher has been programming since middle school when he first made a purple square move across a computer monitor using QBasic. From there he focused on game programming starting with the Half-Life mod scene. In addition to his current role at EYES OUT, Christopher and Cory Davis have collaborated on a number of projects including Here They Lie.

  • CLAY WESTING

    Audio Designer

    Clay graduated with a Master’s of Entertainment Arts and Engineering from the University of Utah before discovering a love for audio. After completing his studies in Audio Engineering at the Conservatory of Recording Arts & Sciences, Clay did a brief stint as a QA Tester on Halo: The Master Chief Collection before finding a new home as Audio Designer at EYES OUT.

  • David Tully

    Lead Animator

    Dave began his career as a traditional 2D animator, illustrator, and storyboard artist for film and television before segueing into 3D animation and real-time interactive content development. He has brought his rapid prototyping, cinematics, and narrative-driven character engagement skills to numerous projects including Darkwatch, Zombie Gunship, Ninja Kingdom, Saints Row 2, Red Dead Revolver.

  • DEVANK PATEL

    Lead Artist

    Devank has always championed the fusion of tech + art. After working for DreamWorks Animation as a technical artist, he explored the new medium of XR in large scale, location-based experiences as a Lead Artist for Magic Leap. At EYES OUT, Devank continues to push the invisible barriers between film, games, and music.

  • IKE MACOCO

    Senior Engineer

    Ike has been developing games since 1996 and has shipped many AAA titles on various platforms and game engines including Unreal and Unity. Notable past titles include Medal of Honor, Call of Duty, Lost Planet 3, and Here They Lie. Ike led the development of the Robot Behavior System for Moxie, the recently launched educational robot.

  • JEFF NAY

    Gameplay Designer

    Jeff studied game design at the University of Utah's Master’s of Entertainment Arts and Engineering program. After earning his degree, he worked as a gameplay systems and experience designer on the upcoming Hogwarts Legacy before joining the illustrious team at EYES OUT.

  • MAX WONG

    Associate Producer

    Max is super happy to bring her film experience as a studio executive, producer, and documentary director to her game development work at EYES OUT. Her best-known projects include Bring It On, Air Force One, The Children of Men, Spy Game, and Tuck Everlasting. She is the recipient of an Annenberg Foundation Grant for her documentary work.

  • MORGAN SORNE

    Artist

    Morgan is the award-winning, multi-disciplinary artist, composer and vocalist of the character-driven saga, House of Stone. Morgan has a Bachelor of Fine Arts in Studio Art from FSU and was named Avant Garde Artist of the Year by the Austin Chronicle. Martyr Loser King, Morgan's 200-page graphic novel collaboration with Saul Williams, is set for publication in 2022 by First: Second Books.

  • Myles Lasco

    Content Manager

    Myles began a freelance production career at MTV Networks while completing a degree in Digital Video Production at Fairleigh Dickenson University in 2001. He worked on projects including M. Night Shyamalan’s The Village. Prior to moving to Los Angeles in 2016, he was Content Manager at the Tacoma Art Museum in Tacoma, WA.

  • STEPHEN RATTER

    Art Director

    For over 27 years, Stephen has modeled intriguing 3D art, bridging storytelling & design with lush environments. His career highlights include Here They Lie, the One World Trade Center elevator movie, Ratchet and Clank: A Crack in Time, the Resistance: Fall of Man trilogy, Call of Duty: Finest Hour, and the original Medal of Honor trilogy.

  • Tracy Frazier

    Managing Director

    Tracy received a BA from The University of Texas at Austin and began her deep dive into filmmaking in 2001. She has over 15 years experience as Producer and Production Accountant and worked most recently on docuseries for Discovery, TLC, and A&E networks. During that time, she made her directorial debut on the acclaimed feature documentary film BECOMING LESLIE.

  • VIKTORIIA DIDENKO

    Environment Artist

    Viktoriia is a graduate of the Entertainment Design and Digital Production program at Gnomon, where she was a finalist for the 2019 Rookies Contest. Prior to Gnomon, Viktoriia received a baccalaureate in International Information and Diplomacy from the Kiev Institute of International Relations at Taras Shevchenko University.

  • Yitong Hu

    Technical Designer

    Yitong holds a Bachelor’s degree in Games Technology from Limkokwing University of Creative Technology and a Master’s degree in Games and Playable Media from University of California, Santa Cruz. Her undergraduate project, Apploid Ballfare, won Best Student Game award in SEA Game Awards, 2017. At EYES OUT, Yitong is a bridge between design and code to bring concepts from paper to screen.

 
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